AI Insights · Timothy · April 2022
Top 5 Boat Games Performance on Unified Platform in Latin America - Q1 2022
Discover the performance trends of the top 5 boat games on a unified platform in Latin America during the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boat games on a unified platform in Latin America exhibited varying trends in weekly downloads, revenue, and active users. Here's an in-depth look at their performance:
Battle Warship: Naval Empire from Magic Prime Group Limited saw its weekly revenue peak at approximately $28K in the first week of January, before fluctuating and ending the quarter at around $19.6K. Weekly downloads showed a significant spike to 3.5K in the same week, then gradually declined to 826 by the end of March. Active users started at 25.7K and saw minor fluctuations, ending the quarter at 19.5K.
Dumitru Muset's Battle of Warships: Naval Wars experienced a consistent increase in weekly downloads, peaking at over 51K in the week of March 21. Revenue remained relatively stable, ranging between $1.3K and $1.7K throughout the quarter. The game also saw a steady rise in active users, reaching a high of 142.8K in the same week.
Rovio Entertainment Oyj’s Battle Bay had modest weekly revenue, peaking at $807 in the final week of March. Downloads were low, with a high of 553 at the start of the quarter, then dropping to 120 in the last week. Active users consistently declined, starting from 1.4K and ending at 660.
Port City: Ship Simulator by Pixel Federation Games saw a peak in weekly downloads at 24.8K in late January before dropping significantly to 1.1K by the end of March. Revenue was highest at $463 in early January, then fluctuated and ended the quarter at $113. Active users showed a similar trend, peaking at 26K in late January and then dropping to 5.8K.
Lastly, Sea Port: Cargo Ships Harbor, also from Pixel Federation Games, had its highest weekly downloads at 11.3K in mid-February before declining to 6.9K by the end of March. Revenue saw minor fluctuations, peaking at $401 in early January and ending the quarter at $257. Active users peaked at 18.4K in late January and closed the quarter at 15.1K.
These insights into the boat games market in Latin America come courtesy of Sensor Tower. For more detailed analytics, visit Sensor Tower.